> Forest of True Sight > Questions & Answers Reload this Page Req influence on AL / damage?
Reply
Old Jun 29, 2008, 08:46 AM // 08:46   #1
Wilds Pathfinder
 
malko050987's Avatar
 
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
Advertisement

Disable Ads
Default Req influence on AL / damage?

It's obvious that in order to get the full advantage of an item (shield, weapon, focus) you have to meet that item's requirement.

But I want more detail than that. Say for a r10 bow, with only 9 Marksmanship, what would the damage be? If you meet the req the damage is 15-28.

Same for foci and shields. Foci are something fairly easy to test (simply equip and look at the energy) but I'm still curious.
malko050987 is offline   Reply With Quote
Old Jun 29, 2008, 08:53 AM // 08:53   #2
Furnace Stoker
 
Tommy's's Avatar
 
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
Default

I'm not sure if I'm right but I thought it was something like the following:

If you don't meet the requirement of the weapon, you get the dmg of a starter weapon.

With shields I believe your stats get halfed. So instead of 16AL you get 9AL.
For Focus the same: Instead of 12energy, you get 6energy.

Note: Modifiers and upgrades don't get affected by requirement. So HCT20% or 15^50 remains the same as normal.
Tommy's is offline   Reply With Quote
Old Jun 29, 2008, 10:04 AM // 10:04   #3
Desert Nomad
 
N E D M's Avatar
 
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
Default

Quote:
Originally Posted by Crucist Ovv
I'm not sure if I'm right but I thought it was something like the following:

If you don't meet the requirement of the weapon, you get the dmg of a starter weapon.

With shields I believe your stats get halfed. So instead of 16AL you get 9AL.
For Focus the same: Instead of 12energy, you get 6energy.

Note: Modifiers and upgrades don't get affected by requirement. So HCT20% or 15^50 remains the same as normal.
16 al shield with req not met = 8 armor
To get stated weapon damage (15 - 28 for example) you must have 12 in the required attribute (13 if req 13), even if weapon req is less than 12.

req 9 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 10 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 11 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 12 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 13 bow 15 - 28 at 12 bowmastery = starter bow dmg
req 13 bow 15 - 28 at 13 bowmastery = slightly over 15-28 dmg
req 9 bow 15 - 28 at 9 bowmastery = somewhat less than 15-28 dmg
req 12 bow 15 -28 at 11 bowmastery = starter bow dmg

Last edited by N E D M; Jun 29, 2008 at 10:06 AM // 10:06..
N E D M is offline   Reply With Quote
Old Jun 29, 2008, 12:02 PM // 12:02   #4
Banned
 
ShoGunTheOne's Avatar
 
Join Date: Sep 2007
Location: Undercity
Guild: 泰瑞亚联盟
Profession: E/
Default

i believe i've seen this where:
if you don't meet the requirement, the stats(damage,energy or armor) gets halfed for a gold/purple/blue/white items, but it's starter stats for green/collector items

either way you get full benefit from the mods on it
ShoGunTheOne is offline   Reply With Quote
Old Jun 29, 2008, 01:14 PM // 13:14   #5
Desert Nomad
 
Join Date: Jul 2006
Profession: W/R
Default

Quote:
Originally Posted by N E D M
16 al shield with req not met = 8 armor
To get stated weapon damage (15 - 28 for example) you must have 12 in the required attribute (13 if req 13), even if weapon req is less than 12.

req 9 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 10 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 11 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 12 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 13 bow 15 - 28 at 12 bowmastery = starter bow dmg
req 13 bow 15 - 28 at 13 bowmastery = slightly over 15-28 dmg
req 9 bow 15 - 28 at 9 bowmastery = somewhat less than 15-28 dmg
req 12 bow 15 -28 at 11 bowmastery = starter bow dmg
What?? im confused how do you do more damage if you meet the requirement at r13 then at r9, which you do less dmg? i have never heard of this...
Dante the Warlord is offline   Reply With Quote
Old Jun 29, 2008, 01:25 PM // 13:25   #6
Desert Nomad
 
The Meth's Avatar
 
Join Date: Jan 2007
Profession: R/
Default

Quote:
Originally Posted by Dante the Warlord
What?? im confused how do you do more damage if you meet the requirement at r13 then at r9, which you do less dmg? i have never heard of this...
The requirement affects the base damage of a weapon. The attribute applies a kind of inherent armor penetration. Every rank up to r12, your weapon will be able to hit 5 x rank armor at full damage. Therefore at r12, you are hitting an armor 60 (base armor) for full damage. If you have a r9 weapon and rank 9 in mastery, then you do full damage with your weapon but only to a 9 x 5 = 45 armor target, so a req 9 weapon with 9 mastery will therefore do less damage to a 60 armor target. After 12 weapon mastery the scale is changed, each rank after that will negate only 2 armor instead of 5. At 16 mastery, a player does full damage to (12 * 5 + 4 * 2) = 68 armor targets. This also causes them to do more then full damage (an 8 armor difference is about a 15% damage increase) to 60 armor targets.

Technically if you could find a req 1 max weapon, it would do max damage with 1 weapon mastery. But the catch is you would only be able to do it to someone with an armor of 5. To deal full damage to someone with 60 armor, you need to have 12 mastery and meet the req for your weapon.

For those wanting the short explanation: The more weapon ranks you have, the more armor is negated on the enemy in the calculations. Unlike sundering, its a flat number decrease and not a percent, don't get them confused.

Last edited by The Meth; Jun 29, 2008 at 01:28 PM // 13:28..
The Meth is offline   Reply With Quote
Old Jun 29, 2008, 02:40 PM // 14:40   #7
Frost Gate Guardian
 
buckscrib's Avatar
 
Join Date: Jan 2006
Guild: COL
Default

It hurts not to meet the right req.
buckscrib is offline   Reply With Quote
Old Jun 29, 2008, 10:56 PM // 22:56   #8
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

Basically when it comes to weapons if your build is damage based then you should have 14 or higher in that attribute, generally 12 +1(helm) +1(minor rune)

If your build is not based on weapon damage(pets/traps/conditions/ect...) then you should at least meet the requirement of the weapon.
Crom The Pale is offline   Reply With Quote
Old Jun 30, 2008, 12:37 AM // 00:37   #9
Jungle Guide
 
ALF71BE's Avatar
 
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
Default

Quote:
Originally Posted by buckscrib
It hurts not to meet the right req.
You mean it does not hurt. At least for the foe.
ALF71BE is offline   Reply With Quote
Old Jun 30, 2008, 02:20 AM // 02:20   #10
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

For determining damage output for weapons at different attribute values (as long as you meet the req) I recommend this calculator:
http://www.guildwarsguru.com/calcula...uru_weapon.php

example:
req 9 bow 15 - 28 at 9 bowmastery = 11.57-21.59 dmg (significantly less than 15-28)
req 9 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 12 bow 15 - 28 at 12 bowmastery = 15-28 dmg
req 12 bow 15 - 28 at 13 bowmastery = 15.53-28.99 dmg

If you don't meet the req. you will deal pathetic dmg of a starter weapon, but that's still affected by your attribute - you will deal slightly more at higher attribute, but difference is almost unnoticable.

If you don't meet the req of a Shield you will only get 8 base armor.
If you don't meet the req of a Focus you will only get +3 energy (for all collector/crafted/quest rewards/greens/pvp foci) or +6 energy (for all randomly generated dropped foci white/blue/purple/gold)
Yawgmoth is offline   Reply With Quote
Old Jun 30, 2008, 04:32 AM // 04:32   #11
Jungle Guide
 
ALF71BE's Avatar
 
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
Default

Quote:
Originally Posted by alexwm1234
en...beautiful..--------------------------------[size=1]her friends that her: one day you would lose all the warcraft powerleveling, her family also Say so. But she is still young perseverance power leveling,she would use all his approach to various warcraft power leveling accounts,she spentearn like a game of water Powerleveling, he poorer day by day, because her friends are relatives ofwarcraft powerleveling crazy rely on and away from her, she also received a lot of the same. Health together with the death of aof friend the game. This so-called, the gains will lose it. One day, she decided what should be done, so he found a braved untold dangers of friends together developed a perfect plan: in the United States to set up a world's most Big game service platform for friends around the world to provide WOW Powerleveling,warcraft power leveling, Warcraft ITERM, WOW GOLD, Age of Conan world of warcraft powerleveling, PL HONOR, Powerleveling PACKAGE,etc. They look forward to the successful because they have to find the lost friends and relatives, where they fell on the choice of where to stand up ...! You do...[/size]
WTF with the ads from this pathetic "companies"? Wasn't there a confirmation e-mail or something?
ALF71BE is offline   Reply With Quote
Old Jun 30, 2008, 12:00 PM // 12:00   #12
Desert Nomad
 
Join Date: Jul 2006
Profession: W/R
Default

Quote:
Originally Posted by The Meth
The requirement affects the base damage of a weapon. The attribute applies a kind of inherent armor penetration. Every rank up to r12, your weapon will be able to hit 5 x rank armor at full damage. Therefore at r12, you are hitting an armor 60 (base armor) for full damage. If you have a r9 weapon and rank 9 in mastery, then you do full damage with your weapon but only to a 9 x 5 = 45 armor target, so a req 9 weapon with 9 mastery will therefore do less damage to a 60 armor target. After 12 weapon mastery the scale is changed, each rank after that will negate only 2 armor instead of 5. At 16 mastery, a player does full damage to (12 * 5 + 4 * 2) = 68 armor targets. This also causes them to do more then full damage (an 8 armor difference is about a 15% damage increase) to 60 armor targets.

Technically if you could find a req 1 max weapon, it would do max damage with 1 weapon mastery. But the catch is you would only be able to do it to someone with an armor of 5. To deal full damage to someone with 60 armor, you need to have 12 mastery and meet the req for your weapon.

For those wanting the short explanation: The more weapon ranks you have, the more armor is negated on the enemy in the calculations. Unlike sundering, its a flat number decrease and not a percent, don't get them confused.
i see thanx, i think i remember reading something about that
Dante the Warlord is offline   Reply With Quote
Old Jul 01, 2008, 07:17 AM // 07:17   #13
Academy Page
 
Join Date: Jun 2005
Default

are wintergreen spears an exception? even with no requirement, the damage is starter item. there were posts that requirement had almost nothing to do with damage at all, regardless of what it was. does anyone actually know how it works?
squiros is offline   Reply With Quote
Old Jul 01, 2008, 11:51 AM // 11:51   #14
Wilds Pathfinder
 
Buzzer's Avatar
 
Join Date: Nov 2005
Location: Australia
Default

Quote:
Originally Posted by squiros
are wintergreen spears an exception? even with no requirement, the damage is starter item. there were posts that requirement had almost nothing to do with damage at all, regardless of what it was. does anyone actually know how it works?
Read the thread.

If you invest no attribute points in weapon mastery, you will do next to zero damage. Req is irrelevant.
Buzzer is offline   Reply With Quote
Old Jul 01, 2008, 12:49 PM // 12:49   #15
Academy Page
 
Join Date: Jun 2005
Default

it's rather trivial to determine the difference between 0 investment and full investment. the question, of course, is determining maximum efficiency with respect to weapon requirement. the thread does not contain anything worthwhile in that respect. if it's obvious to you, please let us know what the damage function is.
squiros is offline   Reply With Quote
Old Jul 01, 2008, 01:03 PM // 13:03   #16
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

Quote:
Originally Posted by squiros
it's rather trivial to determine the difference between 0 investment and full investment. the question, of course, is determining maximum efficiency with respect to weapon requirement. the thread does not contain anything worthwhile in that respect. if it's obvious to you, please let us know what the damage function is.
Damage is based upon your Attributes, to get max damage from a weapon you need to have your attributes at 12+.

If the weapon requirement is not met then you will deal starter weapon damage.

These are 2 seperate things that generaly do not overlap save with Req13 weapons.
Crom The Pale is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTB Menzes' Influence drum_i Buy 8 Dec 12, 2007 11:28 PM // 23:28
WTB Menzes' Influence drum_i Buy 1 Nov 25, 2007 02:17 AM // 02:17
WTB Menzes Influence kuhu Buy 2 Sep 05, 2007 08:23 PM // 20:23
PC Menzes's Influence Wrath of m0o Price Check 0 May 28, 2007 03:24 AM // 03:24
PC on mezes influence zero_cool89 Price Check 1 Feb 13, 2007 02:17 PM // 14:17


All times are GMT. The time now is 05:56 PM // 17:56.